Artistry
Athletics
Trade and appraisal
Combat (melee - maybe heavy and light separate?, missile, thrown,
unarmed) – not sure if I want to include this aspect from SWN. But
I thought I'd at least consider it.
Armor (heavy, light, unarmored) these
wouldd probably give some sort of bonus for skill (not necessarily
AC)
Culture
adventurer/criminal/region/race, culture adventurer might include:
how to get along in a variety of cultures, and basic adventuring
skills: lighting fires, riding a horse (out of combat), appraising
common goods, recognizing common monsters.
Gambling
History (probably not available to most
PCs)
Instructor
Language
Leadership
Navigation
Listening
Profession (whatever trade you can
think of!)
Religion (probably not available to
most PCs)
Science & mathematics
Security
Stealth
Steward
Survival
Tactics
Engineering
Tech (primitive, arcane) –
contemporary technology would be covered under other skills or the
relevant profession
Riding
Sailing and boating
Healing
Animal handling
Poison use
Sleight of hand
Tinkering
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