Friday, November 23, 2012

Provisional list of skills

Basically the list of skills I might include, cobbled together from various sources and my imagination along with a few notes. Any thoughts would be appreciated.

Artistry
Athletics
Trade and appraisal
Combat (melee - maybe heavy and light separate?, missile, thrown, unarmed) – not sure if I want to include this aspect from SWN. But I thought I'd at least consider it.
Armor (heavy, light, unarmored) these wouldd probably give some sort of bonus for skill (not necessarily AC)
Culture adventurer/criminal/region/race, culture adventurer might include: how to get along in a variety of cultures, and basic adventuring skills: lighting fires, riding a horse (out of combat), appraising common goods, recognizing common monsters.
Gambling
History (probably not available to most PCs)
Instructor
Language
Leadership
Navigation
Listening
Profession (whatever trade you can think of!)
Religion (probably not available to most PCs)
Science & mathematics
Security
Stealth
Steward
Survival
Tactics
Engineering
Tech (primitive, arcane) – contemporary technology would be covered under other skills or the relevant profession
Riding
Sailing and boating
Healing
Animal handling
Poison use
Sleight of hand
Tinkering

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