Showing posts with label character creation. Show all posts
Showing posts with label character creation. Show all posts

Wednesday, July 4, 2012

The Desire for Options

It has been fascinating to watch the birth of Dungeon Crawl Classics. The game has been enthusiastically received by its fan base, and well, the game is fantastic. Goodman Games has a series of modules lined up (a few are out already) as do a few other publishers. There is a fanzine, and at least one setting kickstarter. Goodman Games has a decent listing of these projects here. Not to mention the blogs and forum posts.

The thing that has been really interesting for me was the desire for among the fans of the game for character options. From what I have been seeing, many of the projects (other than the modules) are providing options, and people got straight to work the forums creating alternate classes, skill systems, new spells, etc.

I think I have gone on the record as loathing too many options. DCC has 7 very distinct classes, and that seems like plenty to me. In fact characters within the same class have lots of opportunity to be very different from each other (more on this later). I think the skill system is fine (it is basically the AD&D secondary skill system). There are lots of spells already (they take up at least half the book). I certainly don't begrudge anyone the right to play DCC however they like, to tinker, to add, to subtract, to completely change. In fact the game is somewhat unusual in that tinkering and house-ruling is given official blessing in the rulebook.

The seemingly massive desire to add options to what is theoretically an OSR game has made me stop and think. That desire for options that creates the rules-bloat of 3e and Pathfinder, the baroque eclecticism of 2e, is present in the OSR as well.

Where does it come from?

Upcoming I will have my thoughts on the hidden character options of DCC.

Sunday, July 1, 2012

Pathfinder Character Creation

Well, not many of my group were interested in playing an OSR game.

However, one of the players has been secretly planning a Pathfinder campaign world for lord knows how long (there were lots of player handouts) and offered to run it! I've never been a player in a Pathfinder game (although I have in 3.5) so I joined.

Last night we made characters. Hours of reading and choosing and I'm still not done I'm afraid. The DM had us roll 3d6, one swap, so the options were limited slightly by our stats, but still just way too many options. I had never read much of the player stuff in detail so a lot of it was new. I think I really like the character I wound up, but I'm not sure all of that agonizing was worth it.

The short version:

  1. On the way over to the game, I thought to myself, gee, I haven't played a cleric or a rogue in a long time.
  2. I roll up stats, cleric or rogue are very possible.
  3. I start really looking at the rogue and remember I don't find rogues very appealing in Pathfinder.
  4. So I look at the gunslinger. Guns are cool right? Wow that's a lot of rules. Workable, (I did read them all) but kind of fiddly. Not sure if I have a character concept here or if I just like guns.
  5. So I look at the cleric a bit, but then I remember how lame channeling feels compared to turning, and I also don't want to be the heal-monkey especially - and that seems to be the expectation of clerics as their melee has been downpowered compared to fighters, monks, etc.
  6. Shoot, I still haven't even chosen a  race. Well, I'm thinking sort of an outsider-wanderer (even though we are all going to be nobles in this game, but maybe I'm a bastard, heretic, or whatever). Sounds like a good opportunity for a half-elf! I don't think I have ever been a half-elf.
  7. Back to class. I look at the inquisitor. Here we go! Strong melee abilities, cool divine powers, cool powers for roleplaying with. Lots and lots of powers. Sigh. Also having some difficulty with my character concept. Hmmmm, the other players are an evil monk and an evil rogue. Better be something with a bit more flexibility.
  8. I like wizards, but wizards are kind of weird in this game. Hey! This is cool, Elves have an archetype called spellbinder. That just sounds cool. What does it do? Wait, I can swap out memorize spells for a favored spell? And it gets rid of arcane bond (familiar)? Familiars are very fiddly. I think we have a race and a class! I had become very dissatisfied with elves but DCC has renewed my enthusiasm for them.
  9. So I want to be a elven wizard searching for arcane secrets, ooh, there is a perfect subrace! I will be a dusk elf. Some of the other players scoff because I am trading off racial abilities in a non-optimal way ("you know you can just take the traits you want") but I like the description of the race, it fits for my concept, so fuck that.
  10. Now I need to choose a school . . . there are so many . . . shadow-illusionist! Love it.
  11. Okay, so I've chosen a race and a class. Crap. I still have to do skills, traits, languages, favored class bonuses, feats (as an aside, of all the feats that I hate, I hate metamagic the most), record everything, buy equipment, roll for hit points, figure out starting spells. And did I mention we are starting at level 3?
  12. Needless to say, I did not accomplish all of that last night.
Pathfinder character creation is way too complex. As I said, I like my character. I think it will be fun to play. I would rather have just rolled up an elf for a simpler game though and roleplayed the rest in.