However, one of the players has been secretly planning a Pathfinder campaign world for lord knows how long (there were lots of player handouts) and offered to run it! I've never been a player in a Pathfinder game (although I have in 3.5) so I joined.
Last night we made characters. Hours of reading and choosing and I'm still not done I'm afraid. The DM had us roll 3d6, one swap, so the options were limited slightly by our stats, but still just way too many options. I had never read much of the player stuff in detail so a lot of it was new. I think I really like the character I wound up, but I'm not sure all of that agonizing was worth it.
The short version:
- On the way over to the game, I thought to myself, gee, I haven't played a cleric or a rogue in a long time.
- I roll up stats, cleric or rogue are very possible.
- I start really looking at the rogue and remember I don't find rogues very appealing in Pathfinder.
- So I look at the gunslinger. Guns are cool right? Wow that's a lot of rules. Workable, (I did read them all) but kind of fiddly. Not sure if I have a character concept here or if I just like guns.
- So I look at the cleric a bit, but then I remember how lame channeling feels compared to turning, and I also don't want to be the heal-monkey especially - and that seems to be the expectation of clerics as their melee has been downpowered compared to fighters, monks, etc.
- Shoot, I still haven't even chosen a race. Well, I'm thinking sort of an outsider-wanderer (even though we are all going to be nobles in this game, but maybe I'm a bastard, heretic, or whatever). Sounds like a good opportunity for a half-elf! I don't think I have ever been a half-elf.
- Back to class. I look at the inquisitor. Here we go! Strong melee abilities, cool divine powers, cool powers for roleplaying with. Lots and lots of powers. Sigh. Also having some difficulty with my character concept. Hmmmm, the other players are an evil monk and an evil rogue. Better be something with a bit more flexibility.
- I like wizards, but wizards are kind of weird in this game. Hey! This is cool, Elves have an archetype called spellbinder. That just sounds cool. What does it do? Wait, I can swap out memorize spells for a favored spell? And it gets rid of arcane bond (familiar)? Familiars are very fiddly. I think we have a race and a class! I had become very dissatisfied with elves but DCC has renewed my enthusiasm for them.
- So I want to be a elven wizard searching for arcane secrets, ooh, there is a perfect subrace! I will be a dusk elf. Some of the other players scoff because I am trading off racial abilities in a non-optimal way ("you know you can just take the traits you want") but I like the description of the race, it fits for my concept, so fuck that.
- Now I need to choose a school . . . there are so many . . . shadow-illusionist! Love it.
- Okay, so I've chosen a race and a class. Crap. I still have to do skills, traits, languages, favored class bonuses, feats (as an aside, of all the feats that I hate, I hate metamagic the most), record everything, buy equipment, roll for hit points, figure out starting spells. And did I mention we are starting at level 3?
- Needless to say, I did not accomplish all of that last night.