Table of Strange and Wondrous Events (1d20)
- A strange figure is seen walking away, pursue and be lost in a mysterious plane.
- A kindly face appears, attempts to communicate will lead to madness.
- Water turns to wine, drinking it will lead to madness.
- Water turns to blood, drinking it will provide healing.
- A fog of an unnameable color envelopes the adventurers - only those of steely will can pass through and remain in their own world.
- A vision of horror and disaster is granted, then a chance encounter with a troupe of players.
- Picnickers - a fae power.
- The sky is green and the earth purple, a horrific insect is encountered.
- Come across a scene of massacre.
- An ancient altar. Sacrifice will provide blessing.
- Strange flowers upon the ground, consuming the petals will grant power.
- A stranger walks up and presses a single golden coin into your palm.
- A voice calls out to you – following it leads to riches.
- Butterflies stream from the eyes.
- A blind tinker selling sand, thrown on the ground it has wondrous effects.
- A new spring where none should be.
- Ash falls from the sky. It is not easily cleaned from the skin.
- The weather becomes unseasonable and day becomes night, or night day.
- A sword hilt protruding from the earth. Pull it free and discover a secret realm beneath.
- An obelisk is found covered in unknown writing. Once lost from view it can never be found again.
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