The first thing is the sector map:
I used the cosmic tool-set of hexographer. We have a few good star clusters and a couple of isolated star systems.
As this is a far-future game, my chosen constraint is that everything must be digital. Also, I will try to post as much as possible of the material I create in the hopes of turning this blog from random blathering to actual useful content.
I am leaning towards running a SWN for UA-LC so I don't want to spoil things online. So I have replaced the sector map with the players version. I guess that also means if it ends up happening I won't post secret information. Still if you are reading this you can look forward to plenty of SWN stuff.